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AI Fashion Studio

One studio to design clothing with AI, photograph it on AI models, try it on anyone, and ship product photos and videos.

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Model in a white bucket hat and a cropped pastel patchwork jacket against a blue sky

Features

AI fashion design

AI fashion design

Sketch to image, fabric to garment, prints, colours and variations.

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AI fashion models

AI fashion models

One product photo becomes a model wearing it, in your setting.

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AI virtual try-on

AI virtual try-on

Put a garment or an accessory on the person in a photo.

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E-commerce visuals

E-commerce visuals

Packshots, flat lays, ghost mannequins, product videos and ads.

AI fashion videos

AI fashion videos

A model who walks, a product that spins, a clip for social.

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Explore more workflows

Explore more workflows

Backgrounds, videos, 3D, flat lays, tech packs and more, in the same studio.

AI Fashion ModelsAI Virtual Try-OnAI Outfit GeneratorAll AI fashion features

Learn

What is AI fashion design

The complete guide: how generative AI designs clothing, and the capabilities reshaping how garments are created.

Read

The best AI fashion design tool

Fashion-trained generation, sketch to render, brand-aware outputs, and what each tool costs.

Read

Nine tips for better clothing prompts

Purpose, style, garment type, colour, materials, references: how to write a prompt the AI can draw.

Read

How to design a dress with AI

Step by step: type, usage, style, colours, fabric and features, reference images, and how much detail to give.

Read

What an AI fashion design generator does

It turns a description into a garment. You write the piece you have in mind, the studio returns it as a finished image, and the whole loop takes about as long as it takes to read the sentence you typed.

What that replaces is not the design. It is the distance between having an idea and being able to show it. A collection is normally argued over in words, or over a rough sketch that only its author can read, until somebody spends a day rendering one option. Here every option is rendered, so the conversation happens in front of pictures instead of in front of adjectives.

It is worth being exact about what the image is. It is a proposal, drawn at photograph quality, of a piece that does not exist. It is not a pattern, not a grading, and not a promise that the seams close. What it is very good at is the question a design meeting actually asks: does this work, and is it better than the other one.

What should I put in the brief?

Two halves, and only one of them is prose.

The garment is yours to describe, in your own words, and the specific beats the poetic. A type, a cut, a fabric, a colour and the two or three details that make the piece what it is will land more reliably than a paragraph of atmosphere. "Cropped bouclé jacket, stand collar, covered buttons, lilac" is a design. "Something soft and modern for spring" is a mood.

The person wearing it is not prose at all, it is a set of fields: gender, age from twenty to sixty in steps of five, body form from small through mid and plus size to pregnant, and a country. That matters more than it sounds, because a field is obeyed while the same words inside a sentence compete with everything else you wrote. And you choose the view: front, back, or both together, which is the setting people forget and then regenerate for.

There is one dial rather than a field, and it is the interesting one. It runs from restrained to extreme, and it decides how far the studio is allowed to travel from the obvious answer to your brief. Low is a commercial piece. High is the thing you would not have thought of, which is occasionally why you came.

Where a design can start

Text is one door. Most of this studio is the others, and they matter more in a real process, because a designer rarely starts from nothing.

A sketch becomes a finished design: the drawing you already made, rendered as the garment it describes. A fabric photograph becomes a garment cut from that fabric, which is the fastest way to find out whether a swatch is a coat or a dress. A design becomes a print, turned into a repeatable pattern you can put back into the loop. And a print can be laid onto a drawing you already have, so a flat you drew last month can be tried in six materials this afternoon.

Then a piece that works can be pushed sideways rather than regenerated: variations on the same design, outfits in the same family, a different colourway, a different fabric on the same cut, the same look on a model, or the same look with the background taken out.

How faithful is the fabric?

Material is what the studio reads best, and it is the reason a result looks like a photograph rather than an illustration.

Bouclé stays nubby, satin keeps its sheen, denim keeps its weave, a rib knit shows its rib, and leather takes light the way leather does. More usefully, weight behaves: a heavy wool falls into the folds a heavy wool makes, and a fine silk does not pretend to. That is the difference between a picture of a garment and a picture of the idea of one.

Two honest limits, and both are about specificity rather than quality. A named print is interpreted, not reproduced, so a licensed motif or an engineered placement is not what this is for. And fine hardware at full-body scale, a specific buckle or a logo plate, reads as an impression rather than as itself. If the hardware is the product, photograph it close and give it its own frame.

What it costs, and how long it takes

One credit on Standard, three on Pro, per attempt. Nothing is charged for typing a brief and nothing for looking at the result. A new account opens with three free credits, so the first designs cost nothing beyond signing up.

An image comes back in about fifteen seconds, measured on our own platform rather than estimated. At that price and that pace, exploring stops being a budget decision. The question changes from "which one shall we render" to "which twelve shall we look at", and the second question is the one that produces a collection.

Does it reach production, or stop at the concept?

This is where the honest comparison sits, because most tools in this category stop at the picture, and the articles that survey them say so.

A design here can be redrawn as a flat technical sketch, the line drawing with no shading and no model that a factory reads before it reads anything else. That sketch exports as SVG, so it opens in Illustrator and can be corrected line by line rather than redrawn. And it carries into the tech pack studio, where the measurements, the bill of materials, the construction notes and the annotated flats are built around it and exported as the document a manufacturer actually works from.

So the path is continuous: a sentence, a design, a flat, a tech pack. Nothing is retyped between those steps and nothing is redrawn, which is the part that usually costs a week.

What the studio does not decide

Three things it will not do for you, stated plainly because each one costs time if you find out late.

It does not grade. A design is one size, drawn on one body. The size run, the tolerances and the way a pattern is cut are a patternmaker's work, and the tech pack is where that conversation is recorded, not where it is invented.

It does not cost a garment. The image says nothing about what the fabric costs by the metre, how many minutes of machine time the construction takes, or whether the factory you use can make it at all.

It does not source. A bouclé that renders beautifully still has to exist in a mill's book, in your colour, at your minimum. The studio is very fast at proposing materials and completely indifferent to whether they can be bought.

None of that is a flaw in the tool, it is the boundary of what a picture can carry. What the picture does carry is the decision, and the decision is what everything else waits on.

Edit with smart creative tools

Refine your generated visuals with smart editing tools: crop, trim videos, add clips, text, filters and more.

Publish directly to Shopify and channels

Schedule or publish your images and videos directly to Shopify, Instagram, Pinterest, TikTok, YouTube, X, Threads, and more.

Create directly in Claude chat

Create faster with The New Black AI through our seamless Claude MCP integration.

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Invite your team

Seats come with every plan, unlimited from Business. Work on projects, edit and publish together.

Tutorial

FAQ

The AI Fashion Studio is the workspace where a fashion brand designs new pieces with AI. You describe a garment, or upload a sketch or a fabric, and the studio renders it as a finished product; from there the same design goes on an AI model, is tried on a person, is edited in colour and fabric, and becomes product photos and videos. It is the door to every other tool: nothing leaves the workspace.

It turns a description of a garment into a finished visual of that garment. You write what you have in mind, say who should be wearing it, and the result is a photograph-quality image of a piece that has never been made. It is a drawing tool for the stage before anything is cut, not a rendering of a pattern you already have.

The garment first, in your own words: the type, the cut, the fabric, the colour, the details that matter. Then the person, which is a set of fields rather than a sentence to phrase well: gender, age from twenty to sixty in steps of five, body form from small to plus size or pregnant, and a country. Front view, back view, or both.

Yes, and that is most of the studio. A sketch becomes a finished design, a photograph of a fabric becomes a garment cut from it, a design becomes a repeatable print, and a print can be laid onto a drawing you already have. Text is one door among several, not the only one.

Material is what the studio reads best. Bouclé stays nubby, satin keeps its sheen, denim keeps its weave, knit shows its rib, and a garment falls into the creases that weight would give it. A named print is interpreted rather than reproduced, so an engineered placement or a licensed motif is not what this is for.

Yes. A brief can be run again for a different take, and the studio has a workflow for variations on a design that already works, and another for outfits in the same family. That is the useful way to work: one decision at a time, kept or discarded on sight.

One credit on Standard, three on Pro, per attempt. An image comes back in about fifteen seconds, measured on our own platform, and a new account opens with three free credits.

It goes further than the concept, and this is where most generators stop. A design here can be redrawn as a flat technical sketch, exported as SVG for Illustrator, and carried into the tech pack studio where the measurements, the bill of materials and the construction notes are built around it. That is the document a factory reads.

Yes. On a paid plan you keep full commercial rights to what you generate, and the visuals can be published to Shopify and your social channels directly from the studio.

Eleven ratios, from 21:9 through square to 9:16, plus an automatic setting. A design can also be extended into a different ratio afterwards rather than regenerated, which is how one image becomes both a product page and a story.