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AI Fashion: The New Black AI now exports 3D garments as FBX for Unreal and Unity

Published 18 September 2026

A 3D garment generated from an image is only useful where it can be opened. The New Black AI now converts any 3D creation to the format your pipeline reads: FBX for Unreal, Unity and Blender, USDZ for augmented reality on iPhone, OBJ for everything else, STL or 3MF for printing, glTF unpacked.

Editorial fashion photograph generated with The New Black AI

What the export does

Open a 3D creation and, in its Edit tab, pick a format and convert it. The file downloads in about fifteen seconds, textures included where the format carries them. The original GLB stays as it is, so a creation can be exported to several formats over time.

The formats

  • FBX: Unreal Engine, Unity, Blender, and most animation and game pipelines.
  • USDZ: AR Quick Look on iPhone and iPad: a garment placed in a customer's room from a link.
  • OBJ: the universal interchange format, read by nearly every 3D tool.
  • STL and 3MF: 3D printing.
  • glTF: the web format, unpacked with its textures.

How the 3D creation is made

Image to 3D turns a product image into a 3D model, 10 credits per conversion. A sharper source helps: upscaling the image before the conversion gives the model more to read. The export itself is a download, not a generation.

Why it matters for a brand

A virtual showroom in Unreal, a product configurator in Unity, an AR try-on on iPhone, a printed prototype: each wants its own file, and each used to mean a 3D artist and a week. Now the image of a garment becomes the asset, and the asset becomes every file.

Frequently asked questions

Are textures included?+

Yes, where the format carries them. FBX, USDZ, OBJ and glTF do; STL does not.

Does converting cost credits?+

No. The 3D creation costs 10 credits; the export is a download.

Can I export the same creation to several formats?+

Yes. The GLB stays the original, and each format is converted from it.